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Computing (Virtual Reality & Industrial Simulation) BSc (Hons)

Key Facts

  • UCAS Code:

    G450

  • Level:

    Undergraduate

  • Duration:

    3 years full time
    4-6 years part time

  • Starting:

    Sept

Get in touch


For questions regarding study and admissions please contact us:

UK/EU Students enquiries

study@northampton.ac.uk
0300 303 2772

International Students enquiries

international@northampton.ac.uk
+44 (0)1604 892134

TEF Gold. Teaching Excellence Framework.

Overview


This course has been temporarily suspended for this year, but we welcome applications for September 2021.

This programme teaches you the power of virtual reality and industrial simulation in Computing, with a focus on 2D formats and development for use within a variety of platforms. Our specialist course covers the fundamental principles that are important to computing technology and meeting future demands.

You will have an insight into the computing industry, investigating the wide reaching influences that computers and computing technology have on the world, whilst also making your own contributions to help you find your place within the industry.

Whatever your ambitions, we’re here to help you to achieve them. We’ll support you to identify the skills you’re learning during your course, find your strengths and secure practical experience so that when it comes to applying for jobs or further study you’ll feel confident in standing out from the crowd. We’ve created the Northampton Employment Promise because we are so confident that if you focus on your studies and complete one of our awards you’ll be highly employable by the time you graduate. Putting you in a great position to secure employment or continue your studies.

Updated 12/06/2020

Highlights


  • Student Support Initiative
  • Emphasis on practical learning
  • Acquisition of highly relevant vocational skills
  • Progression courses available.
  • Guaranteed paid internship with the Northampton Employment Promise.

Course Content


  • You will be given a sound understanding of 2D and 3D graphics theory and techniques, development and artificial intelligence systems and mobile computing, as well as an appreciation of the relevance of multimedia technologies to today’s industry and commerce. During this course, you will reinforce your theoretical knowledge through practical work in our computer facilities.

    Methods of Learning

    You will be taught through a variety of activities and problem solving challenges, so that you can apply your theoretical knowledge. Being able to analyse problems, implement statistical methods, research solutions and apply them in new ways are all skills that are highly valued in the computing industry, and many other business sectors.

    Assessments

    A wide range of assessment is used including essays, reports and end of year examinations.

    Your first year focuses on the fundamental principles such as computer systems, communications, problem solving, programming and internet technology. These modules will be shared with all Computing students to give you the flexibility to specialise in your second and third years.

    In your second and third years, you will follow our specialist pathway where you will focus on 2D and 3D graphics and visualisation, media technology, modern networks, artificial intelligence, internet programming, display development and systems design and development. During these years you will develop your designing and programming skills, as well as optimising graphics for 2D and 3D platforms.

    During year two, you will work on a group project focusing on software engineering to produce a innovative solution to a real world challenge. In your final year, you will complete a individual dissertation.

      • Module code: CSY1014
        Status: Compulsory
        This module provides basic knowledge of the hardware and software components that make up a computer system. Modern computer systems not only consist of just the computer but also include a range of peripherals. The module gives an overview of all the important concepts in preparation for a deeper study of computer systems.Learning environments are offered to enable students to gain a basic comprehension understanding and appreciation of computer system concepts and technologies and the skills to use them to the best effect
      • Module code: CSY1017
        Status: Compulsory
        This module provides basic knowledge of the hardware and software components that make up a computer communication. Modern computer network not only consist of just the computer but also include a range of network devices. The module gives: an overview of all the important concepts in preparation for a deeper study of computer communication; appropriate practical skills related to computer networking; a comprehensive and broad understanding of the theory of computer networking.
      • Module code: CSY1018
        Status: Compulsory
        This purpose of this (Level 4) module is to give students an understanding of client side web technologies. This module provides students with: the essential knowledge and practical skills to design develop and implement a Web site to contenporary web standard; an overview of the Internet technologies the overall software architecture of the Internet including servers clients browsers is covered leading to the use of a Web server to install maintain and publish Web Pages to achieve Web presence; standard client side dynamic web development environment such as HTML Cascading Style Sheets (CSS) and JavaScript are covered in detail.
      • Module code: CSY1019
        Status: Compulsory
        The module will introduce students to the Software Engineering lifecycle. Focusing on: investigating a problem domain eliciting software requirements preparing a requirement specification document performing system design and presenting them to clients; introduce students to the skills principles and concepts necessary to implement solutions; use of a high level programming language to implement algorithms; a late-objects approach will be adopted to teach programming.
      • Module code: CSY1020
        Status: Compulsory
        This purpose of this module is to: introduce students to the skills principles and concepts necessary to solve problems in computing; to develop essential skills to enable the solution of these problems with the construction of appropriate algorithms and a computer program; introduce principles underlying the design of a high level programming language (HLPL); gain experience and confidence in the use of a HLPL to implement algorithms; implement HLPL programs using an appropriate programming language e.g. Java; introduce an object-oriented language initially as a non-object language.
      • Module code: CSY1026
        Status: Compulsory
        The purpose of this module is ?to understand and apply the principles of database integrity in the design and practical development of database structures.Databases 1 is a hands-on module that applies data modelling techniques to establish modify and maintain database integrity and data structures and associated components such as entities relationships and attribute definitions.
      • Module code: CSY2027
        Status: Compulsory
        The module is designed to develop higher order intellectual skills (problem solving) and appropriate personal qualities including team working. Each group will develop and document effective robust and high quality computing systems to a professional standard in response to a supplied specification of requirements. Each student's contribution to the team effort will be the subject of peer assessment moderation.
      • Module code: CSY2028
        Status: Compulsory
        This purpose of this (Level 5) module is to: give students and understanding of the conceps and technologies of web based server side technologies; teache students to use up-to-date programming techniques to design and develop coherent server side software for websites with added security functionality and usability; design software focusing on the processing of information on the web server; develop real server side applications.
      • Module code: CSY2030
        Status: Compulsory
        This purpose of this module is to: extend and apply system design and development to large scale systems; explore building GUIs and exploit the resources offered by class libraries so that the idea of specifying general software components and implementing re-usable classes will become familiar.; provide a tools and skills set which the student will require when s/he encounters larger design projects in later software development domains.
      • Module code: CSY2033
        Status: Compulsory
        This purpose of this module is to understand and implement graphic applications. The module consists of two-dimensional graphics and animation. Such graphics have many uses from medical simulation to computer games. Advances in computer graphics hardware and computer graphics libraries has now made it possible for the production and display of high quality computer graphics on stock hardware.
      • Module code: CSY2038
        Status: Compulsory
        The purpose of this module is ?To develop the fundamental concepts and skills of Entity Relational Models (ERMs) and Structured Query Language (SQL). It focuses on the key areas of extended-relational databases; user-defined types their practical creation application along with valuable data extraction methods to provide intelligence. Database programming (PL/SQL) is introduced. The module employs industry standard software to achieve the maximum economic saleability.
      • Module code: CSY2061
        Status: Compulsory
        This module is designed to give an understanding of the technologies (hardware/software) and how these are utilised in a modern networks. This understanding is then use to develop the necessary skills to design and implement (programming) software to be deployed within modern networks.
      • Module code: CSY3010
        Status: Compulsory
        Media Technology is an important aspect to Computer Science. This Media Technology module is designed to introduce the technology relevant to multi-media systems. This includes computer graphics text audio and video. Media manipulation techniques are studied. Media compression techniques are also investigated. In addition the module provides an insight into colour spaces and their relevance. The module develops a framework from which the student can develop multimedia systems in a third generation computer language.
      • Module code: CSY3025
        Status: Compulsory
        The purpose of this module is ?To teach students the fundamental theory and practical applications of: knowledge-based systems artificial neural networks and evolutionary algorithms. The underpinning concepts will be introduced followed by examples of how intelligent systems are used in engineering or games applications.
      • Module code: CSY3028
        Status: Compulsory
        This purpose of this (Level 5) module is to understand and implement graphic applications. The module consists of three-dimensional graphics and animation. Such graphics have many uses from medical simulation to computer games. Advances in computer graphics hardware and in computer graphics libraries has now made it possible for the production and display of high quality computer graphics on stock hardware.
      • Module code: CSY3034
        Status: Compulsory
        The purpose of this module is the link between business and IT allowing student to use and evaluate technologies and infrastructures needed to synthesize valuable information providing businesses with a competitive edge. Data analysis reporting and query tools are used to develop insights for business decisions. Business Intelligence (BI) represents a category of applications and technologies for gathering storing visualising analysing and providing access to data to make informed business decisions.
      • Module code: CSY4010
        Status: Compulsory
        The purpose of the project module is to: provide the opportunity for the student to undertake research and self-management of a Computing related problem that permits the integration of the main areas of study in the student?s chosen pathway specialism. The module also permits the development of higher order intellectual skills a professional approach and appropriate personal qualities that are required for independent working in a research or development environment. It is considered important that the project should not merely be a direct application of existing knowledge but that it should also encompass at least in part the need to acquire and apply development techniques hitherto unknown to the student.
  • UK & EU

    2020/21 Tuition Fees

    Fees quoted relate to study in the Academic Year 20/21 only and may be subject to inflationary increases in future years.

    Full Time: £9,250
    Part Time: £1,450 per 20 credit module

    Additional Costs

    There are currently no additional costs anticipated for this course for 2019 entry.

    2019/20 Tuition Fees

    Fees quoted relate to study in the Academic Year 19/20 only and may be subject to inflationary increases in future years.

    Full Time: £9,250
    Part Time: £1,400 per 20 credit module

    International

    2020/21 Tuition Fees

    Fees quoted relate to study in the Academic Year 20/21 only and may be subject to inflationary increases in future years.

    Full Time: £12,900

    Additional Costs

    There are currently no additional costs anticipated for this course for 2019 entry.

    2019/20 Tuition Fees

    Fees quoted relate to study in the Academic Year 19/20 only and may be subject to inflationary increases in future years.

    Full Time: £12,500

  • For further information, attend our next Open Day or email our Study team study@northampton.ac.uk.

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