Games Design BA (Hons)
3 years full time/
4 years full time (with Foundation)
Full Time: £9,250 Integrated Foundation Year: £6,780
Full Time: £13,000 Integrated Foundation Year: £13,000
Get in touch
For questions regarding study and admissions please contact us:
UK/EU Students enquiries
International Students enquiries
BA Games Design is a course created to give you the opportunity to develop the skills required to design and build games for multiple platforms. The program encourages you to explore what the market is looking for and build solutions which meet the market’s needs for the next big game. The object of this course is to give you the opportunity to gain the experiences needed to start your professional journey after graduation.
Whatever your ambitions, we’re here to help you to achieve them. We’ll support you to identify the skills you’re learning during your course, find your strengths and secure practical experience so that when it comes to applying for jobs or further study you’ll feel confident in standing out from the crowd. We’ve created the Northampton Employment Promise because we are so confident that if you focus on your studies and complete one of our awards you’ll be highly employable by the time you graduate. Putting you in a great position to secure employment or continue your studies.
You will be taught in a way that encourages creativity and give you the opportunity to learn from those with industry experience.
Through a series of practical modules, you will be given the chance to explore the theory of design through to the development of quality prototypes for mobile, PC, and console. Key topics which will be covered include: Narrative theory, UX/UI, Introduction to Programming, 2D & 3D Skills, Engine Development, Design Management, and Professional Practice.
Game Techniques 1 (20 Credits)
Module code: CSY1024Status: CompulsoryThe purpose of this module is to; introduce students to the skills principles and concepts necessary to develop computer games; develop essential programming skills to enable the solution of these problems with the construction of appropriate algorithms and a games program; introduce principles underlying the design of a high level programming language (HLPL) and development platforms; gain experience and confidence in the use of a HLPL and development platforms to implement computer games; implement games programs using an appropriate HLPL and development platform; deliver the language as a non-object language; develop an appreciation of the game development lifecycle and apply problem-solving skills to develop prototype games programs.
Group Project 1 (Games) (20 Credits)
Module code: CSY1025Status: CompulsoryThe purpose of this module is ?To integrate and draw together the various aspects of the programme gained during study at level 4. The aim is that the shared Team Project (ideally small groups of 3-6 students) is a vehicle for the students from both pathways to come together and to develop a 2D digital game that enriches their individual pathway skills by exposure to requirements of the complementary pathway.
Introduction to 3D Modelling and Game Engines (40 Credits)
Module code: CSY1042Status: CompulsoryThrough workshop and session based activities learners will be introduced to 3D modelling and game engines. Learners will move towards developing the technical skills required to create informative and useful `white boxes? for game levels. Furthermore the aim of the module is to broaden the learners understanding of the needs of future collaborators (primarily artists) in their professional careers.
2D Digital Practice (40 Credits)
Module code: CSY1049Status: CompulsoryThrough workshop and session based activities learners will be introduced to the 2D technical skills and creative processes required to produce digital assets within the creative industries.The module aims to develop necessary skills for example: creation and manipulation of textures concept images and UI/UX design.
- Game Techniques 1 (20 Credits)
Group Project 2 (Games) (20 Credits)
Module code: CSY2035Status: CompulsoryThe purpose of this module is ?To integrate and draw together the various aspects of the programme gained during study at level 4 & 5. Building upon the personal/group lessons learnt in CSY1025 the aim of this team project module is to work ideally in small multi-disciplinary groups of 3-8 students to develop a 3D digital game.
Games Design (40 Credits)
Module code: CSY2055Status: CompulsoryThrough session-based activities learners will be guided towards producing working prototypes of digital games using approaches relevant in modern industry. Understanding how to make a playable and entertaining game. In digital games this will involve learning design principles iteration cycles and practical software skills necessary to deliver an effective end product.
Narrative for Games (20 Credits)
Module code: CSY2056Status: CompulsoryThrough session based activities learners will be guided towards developing an insightful knowledge into narrative design. Understanding how to use narrative engagingly within a designed medium. Within digital industry this will involve learning narrative history media theory act structure psychological principles and digital implementation skills that are necessary to create an engaging digital product.
Human Computer Interaction for Games (40 Credits)
Module code: CSY2057Status: CompulsoryThrough workshop and session-based activities learners will be introduced to the underlying reasoning behind HCI with relation to game design and accessibility. Why games are built the way they are. In digital games this might relate to the requirements of a game engine or target platform and most importantly the end user.
- Group Project 2 (Games) (20 Credits)
Group Project 3 (Games) (20 Credits)
Module code: CSY3031Status: CompulsoryThe purpose of this module is: to emphasie independent learning development and responsibility through the creation of a social game following industry practices; implement production process and design of the groups games through self-directed and supported support from a module supervisor in conjunction with some tutor lead lectures; implement a game to demonstrate the understanding of the complete development life cycle; publication of the game in the public domain.
Design Innovation (20 Credits)
Module code: CSY3044Status: CompulsoryThe objective of the module is to encourage students to explore the potential of innovative or unconventional technology to construct genuinely new interactive experiences.
Professional Practice in Games (20 Credits)
Module code: CSY3051Status: CompulsoryThe main aim of the module is to ensure students are fully aware of the needs and expectations of the contemporary digital industry through an understanding of its social economic and cultural climate. The module aims to enable students to pitch projects in terms of concept and business models; establishing and maintaining a personal website; identifying trends and market possibilities; encouraging participation in competitions; developing presentation and self-promotional skills; making job applications and preparing for interview.
Art Director Portfolio, Final Major Project (60 Credits)
Module code: CSY4021Status: CompulsoryThe module integrates and draws together the various aspects of the programme gained during study at levels 4 5 and 6.The main aim of the module is to ensure students are prepared for their first steps towards the industry by allowing them opportunity to develop a body of highly polished work demonstrated and refined via regular critiques of work in progress.This module gives them opportunity to specialize on developing content for their portfolio. The work developed will be as close to industry standard and expectations as feasible and will be tailored towards the specific areas of the individuals interest such as; Concept Art Environment Art Animation UI design etc.This module is to support through mentoring the individual students on their professional journey.
- Group Project 3 (Games) (20 Credits)
Standard entry requirements apply. A typical offer could be BCC at A-Level or DMM at BTEC. You will be expected to have achieved GCSE Mathematics (or equivalent) at grade C/4 or above. We welcome international applicants and applications from students with a range of non-traditional educational or professional qualifications.
Integrated Foundation Year (IFY) Entry Requirements
Admission to this foundation course is normally DEE at A Level or MPP at BTEC. However, we would also like to hear from you if you have professional or industry experience instead, a range of other qualifications or self-developed subject knowledge that relates to the course you wish to study.
English Language Requirements
Those who do not have English as their first language will need to demonstrate that they meet the minimum English language requirements.
- IELTS 6.0 (or equivalent) with a minimum of 5.5 in all bands
for study at undergraduate level
For information regarding English language requirements at the University, please see our IELTS page.
- IELTS 6.0 (or equivalent) with a minimum of 5.5 in all bands
21/22 Tuition Fees
Fees quoted relate to study in the Academic Year 21/22 only and may be subject to inflationary increases in future years.
- UK – Full Time: £9,250
- UK – Integrated Foundation Year: £6,780
- International – Full Time: £13,000
- International – Integrated Foundation Year: £13,000
EGX Rezzed Games convention: £20 (annually)
2020/21 Tuition Fees
Fees quoted relate to study in the Academic Year 20/21 only and may be subject to inflationary increases in future years.
- UK and EU – Full Time: £9,250
- UK and EU – Integrated Foundation Year: £6,750
- International – Full Time: £12,900
- International – Integrated Foundation Year: £12,900
EGX Rezzed Games convention: £20 (annually)
For information on the scholarships available to you, please see our scholarships page.
The Integrated Foundation Year (IFY) offers a new and exciting route into studying for a degree, attracting ambitious and driven students who are willing to learn and advance.
If you have non-standard qualifications or do not quite meet the admissions requirements we can offer you a fantastic opportunity to study a four year programme which includes an Integrated Foundation Year. The Integrated Foundation Year will help you develop the theoretical/practical and academic skills you need, in order to successfully progress to the full award.
Featuring a reduced tuition fee in the first year, our four-year courses will enable you to successfully follow the degree pathway of your choice while gaining essential study skills. The foundation year of your chosen degree will be studied on a full-time basis and is aimed at supporting the transition to higher education. Years two, three and four are then studied as a standard degree programme.
Through our other games courses students at the University of Northampton have had work published in leading magazine, appearing on TV, exhibited at major gaming events, and have entered national/international Game Jam Competitions.
How will I be taught on Games Design BA (Hons)?
All of the teaching and learning materials that you will need will be available on NILE, our Virtual Learning Environment. Most of the software you will be using on this course is free to download (except for ZBrush and Substance).
Are there any specialist facilities and features?
- Based at the University’s brand new state of the art campus, Waterside, you will be using some of the most up-to-date games development software like that of Substance, Unity3D, UE4, Z Brush, 3DS Max, and the Adobe Creative Suite.
- The University of Northampton is an academic partner of Unreal Engine, this means we are an official training site for UE4.