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Games Art BA (Hons)

Key Facts

  • UCAS Code:

    I630

  • Level:

    Undergraduate

  • Duration:

    3 years full time/
    4 years full time (with Foundation)
    4 years part time

  • Starting:

    September

  • Fees UK:

    Full Time: £9,250 Part Time: £1,450 per 20 credit module Integrated Foundation Year: £6,750

  • Fees International:

    Full Time: £12,900 Integrated Foundation Year: £12,900

  • Location:

    Waterside

Get in touch


For questions regarding study and admissions please contact us:

UK/EU Students enquiries

study@northampton.ac.uk
0300 303 2772

International Students enquiries

international@northampton.ac.uk
+44 (0)1604 894503

TEF Gold. Teaching Excellence Framework.

Overview


Our Games Art programme focuses on the visual side of the video game industry, including specialist areas such as concept art, UI, 3D modelling, environment and character design. You will be introduced to the key points in the creative process, from initial concepting through to the production of final assets, as well as the technical skills required to implement these into a working video game.

The Games Art programme has a collaborative group project module with our Games Design and Games Programming courses, so Games Art students can work with programmers and designers to produce commercial quality games.

Whatever your ambitions, we’re here to help you to achieve them. We’ll support you to identify the skills you’re learning during your course, find your strengths and secure practical experience so that when it comes to applying for jobs or further study you’ll feel confident in standing out from the crowd. We’ve created the Northampton Employment Promise because we are so confident that if you focus on your studies and complete one of our awards you’ll be highly employable by the time you graduate. Putting you in a great position to secure employment or continue your studies.

Updated 20/11/2020

Highlights


  • Up to date workstation hardware and software, including Wacom Cintiqs and Wacom Intuos.
  • Opportunities to take part in live projects and competitions.
  • Guaranteed paid internship with the Northampton Employment Promise.
  • HP Laptop and software included with this course. Terms and Conditions apply

Course Content


  • You will focus on the production of professional standard art assets for video game development, but you will also be exposed to the whole life cycle of game production from the initial ideas process, through testing and iteration stages, to the final release stage. You will work with programmers and designers from the BSc Games Programming and BA Games Design courses to ensure you understand the requirements of games development for specific platforms and markets.

    We will give you the creative skills, technical software skills and industry knowledge, required by leading games developers. You will produce a personal portfolio of your work to reflect industry and professional practice needs, informed by historical and contemporary references as well as cultural and social contexts.

    Partnerships and Accreditation

     The University is recognised as “Unreal Academia” an official training site for Unreal Engine.

    Changing Futures Week

    Our annual Changing Futures Week is an exciting event and an excellent opportunity for our students to explore the potential of their course and understand where their university experience can lead them beyond graduation. It offers a unique chance to network with high profile industry professionals from the arts, TV, film, fashion and more.

      • Module code: CSY1025
        Status: Compulsory
        The purpose of this module is ?To integrate and draw together the various aspects of the programme gained during study at level 4. The aim is that the shared Team Project (ideally small groups of 3-6 students) is a vehicle for the students from both pathways to come together and to develop a 2D digital game that enriches their individual pathway skills by exposure to requirements of the complementary pathway.
      • Module code: CSY1048
        Status: Compulsory
        This module introduces students to 2D and 3D visual communication. It is concerned with stimulating visual perception and idea generation. Students will be encouraged to be experimental in their approach and apply suitable media and techniques to communicate technical and aesthetic subjects appropriate to a creative programme.
      • Module code: CSY1049
        Status: Compulsory
        Through workshop and session based activities learners will be introduced to the 2D technical skills and creative processes required to produce digital assets within the creative industries.The module aims to develop necessary skills for example: creation and manipulation of textures concept images and UI/UX design.
      • Module code: CSY1050
        Status: Compulsory
        Through workshop and session based activities learners will be introduced to the 3D technical skills and creative processes required to produce digital assets within the creative industries.Demonstrated via a written submission the module will also introduce students to the study of developers their products and/or the industry as a means to contextualise and understand trends and market forces.
      • Module code: CSY2035
        Status: Compulsory
        The purpose of this module is ?To integrate and draw together the various aspects of the programme gained during study at level 4 & 5. Building upon the personal/group lessons learnt in CSY1025 the aim of this team project module is to work ideally in small multi-disciplinary groups of 3-8 students to develop a 3D digital game.
      • Module code: CSY2065
        Status: Compulsory
        This module builds on the level four visual studies 1 module with the aim of providing learners with the opportunity to expand their skills and understanding. Learners will be encouraged to further develop their individual design philosophies and styles. The module provides the opportunity for learners to research integrate and apply established working practices concepts and principles within a creative setting and to work to deadlines.Students will appraise and justify the appropriate media which could include: ? Pencil ? Crayon ? Acrylic paints ? Pastels ? Markers ? Digital to fulfil the requirements of a project / assignment.
      • Module code: CSY2066
        Status: Compulsory
        Through workshop and session based activities learners will develop further their 3D technical skills and creative processes required to produce and use digital assets within the creative industries following a development pipeline. Learners will be introduced to the underlying reasons behind asset creation why they are built the way they are. In digital games this might relate to the requirements of a game engine or target platform.
      • Module code: CSY2067
        Status: Compulsory
        Through workshop and session based activities learners will develop further their 3D Organic modelling skills and creative processes required to produce and use digital assets within the creative industries. Intentionally prescriptive the module is designed through series of technique and skill building exercises. Relevant digital content creation tools will be used for the creation of organic and other assets.
      • Module code: CSY3031
        Status: Compulsory
        The purpose of this module is: to emphasie independent learning development and responsibility through the creation of a social game following industry practices; implement production process and design of the groups games through self-directed and supported support from a module supervisor in conjunction with some tutor lead lectures; implement a game to demonstrate the understanding of the complete development life cycle; publication of the game in the public domain.
      • Module code: CSY3050
        Status: Compulsory
        This module builds on the level five visual studies module with the aim of providing learners with the opportunity to expand on skills and understanding learnt in the first two years through the vehicle of an associated creative project. Learners will be encouraged to further develop individual design philosophies and styles within the learning constraints of a creative brief. The module provides the opportunity for learners to research integrate and apply established working practices concepts and principles within a commercial setting and to deadlines.The two items of assessed work associated with Visual Studies 3 are intended to support:1. The ?Art Director Portfolio Final Major Project? level six module2. To further enhance individual learner portfolios to meet requirements for interviews (ongoing practice)
      • Module code: CSY3051
        Status: Compulsory
        The main aim of the module is to ensure students are fully aware of the needs and expectations of the contemporary digital industry through an understanding of its social economic and cultural climate. The module aims to enable students to pitch projects in terms of concept and business models; establishing and maintaining a personal website; identifying trends and market possibilities; encouraging participation in competitions; developing presentation and self-promotional skills; making job applications and preparing for interview.
      • Module code: CSY4021
        Status: Compulsory
        The module integrates and draws together the various aspects of the programme gained during study at levels 4 5 and 6.The main aim of the module is to ensure students are prepared for their first steps towards the industry by allowing them opportunity to develop a body of highly polished work demonstrated and refined via regular critiques of work in progress.This module gives them opportunity to specialize on developing content for their portfolio. The work developed will be as close to industry standard and expectations as feasible and will be tailored towards the specific areas of the individuals interest such as; Concept Art Environment Art Animation UI design etc.This module is to support through mentoring the individual students on their professional journey.
  • How will I be taught?

    Your teaching will take the form of practical activities, group work, assignments, seminars and written assessments.

    How will I be assessed?

    Assessment is a mixture of studio based design projects (continual assessment), portfolio development, and written assignments. At each stage there will also be a joint group project with students from the BSc Games Design course, resulting in a fully developed game.

    Will I have access to specialist facilities?

    Yes, you will have access to the following facilities as a student on Games Art BA (Hons):

    • Up to date workstation hardware and software including Wacom Cintiqs and Wacom Intuos
    • Guest lectures that provide the opportunity to meet with industry specialists. Recent visitors have included: Rare, Unity, Splash Damage, Playground Games, Codemasters, Aardman Animations, Ubisoft, Lockwood Publishing and Sony.
    • Opportunities to visit industry events such as EGX Rezzed
      Yearly group projects, which allow for a real-life games development experience, working closely in a collaborative group project with student programmers and designers from BSc (Hons) Games Programming and BA (Hons) Games Design
    • Life drawing and visual studies taught throughout – giving a solid art school foundation
    • Course and module support via the course web site and University Virtual Learning Environment (VLE)
    • A supportive approach to tuition with small class sizes (<20) and approachable tutors with practical industry experience.
  • The Integrated Foundation Year (IFY) offers a new and exciting route into studying for a degree, attracting ambitious and driven students who are willing to learn and advance.

    If you have non-standard qualifications or do not quite meet the admissions requirements we can offer you a fantastic opportunity to study a four year programme which includes an Integrated Foundation Year. The Integrated Foundation Year will help you develop the theoretical/practical and academic skills you need, in order to successfully progress to the full award.

    Featuring a reduced tuition fee in the first year, our four-year courses will enable you to successfully follow the degree pathway of your choice while gaining essential study skills. The foundation year of your chosen degree will be studied on a full-time basis and is aimed at supporting the transition to higher education. Years two, three and four are then studied as a standard degree programme.

  • Standard entry requirements apply. A typical offer is BCC at A Level or DMM at BTEC. Previous experience of traditional art and design, computing or graphics is desirable. All selected applicants will be invited for a portfolio review and discussion.

    For more more information on how to make an application, please visit our How to Apply page.

    If you are an International student and would like information on making an application, please see our How to Apply page.

    Integrated Foundation Year (IFY) Entry Requirements

    Admission to this foundation course is normally DEE at A Level or MPP at BTEC. However, we would also like to hear from you if you have professional or industry experience instead, a range of other qualifications or self-developed subject knowledge that relates to the course you wish to study.

    English Language Requirements

    All International and EU students applying for a course with us must meet the following minimum English language requirements:

    • IELTS 6.0 (or equivalent) with a minimum of 5.5 in all bands
      for study at undergraduate level

    For information regarding English language requirements at the University, please see our IELTS page.

  • UK & EU

    2020/21 Tuition Fees

    Fees quoted relate to study in the Academic Year 20/21 only and may be subject to inflationary increases in future years.

    Full Time: £9,250
    Part Time: £1,450 per 20 credit module
    Foundation: £6,750

    Additional Costs

    Materials for workshops and for master classes, entry to competitions associated with your programme of study, and those visits that are necessary for your course are all made available at no additional charge.

    You will be expected to have a basic drawing kit for the start of the course, including a sketchbook, pencils, pens etc. A complete kit list will be supplied before the start of the course, which will cost approximately £20 in total. In addition we expect that you have a large portable storage device to save your work to. This could either be a USB memory stick or portable hard drive. A 64GB USB memory stick will cost from around £15.  All submissions of work are required to be done via DVD. We have 6 DVD submissions a year so we advise you to buy a spindle of 10 DVDs before the first submission in December, which will cost around £4.

    EGX Rezzed Games convention:  £20 (annually)

    2019/20 Tuition Fees

    Fees quoted relate to study in the Academic Year 19/20 only and may be subject to inflationary increases in future years.

    Full Time: £9,250
    Part Time: £1,400 per 20 credit module

    International

    2020/21 Tuition Fees

    Fees quoted relate to study in the Academic Year 20/21 only and may be subject to inflationary increases in future years.

    Full Time: £12,900
    Foundation: £12,900

    For information on the scholarships available to you as an international student, please see our International scholarships page.

    Additional Costs

    Materials for workshops and for master classes, entry to competitions associated with your programme of study, and those visits that are necessary for your course are all made available at no additional charge.

    You will be expected to have a basic drawing kit for the start of the course, including a sketchbook, pencils, pens etc. A complete kit list will be supplied before the start of the course, which will cost approximately £20 in total. In addition we expect that you have a large portable storage device to save your work to. This could either be a USB memory stick or portable hard drive. A 64GB USB memory stick will cost from around £15.  All submissions of work are required to be done via DVD. We have 6 DVD submissions a year so we advise you to buy a spindle of 10 DVDs before the first submission in December, which will cost around £4.

    2019/20 Tuition Fees

    Fees quoted relate to study in the Academic Year 19/20 only and may be subject to inflationary increases in future years.

    Full Time: £12,500

    For information on the scholarships available to you as an international student, please see our International scholarships page.

  • Throughout your course, we will support you to engage in live projects and competitions. Game Art students regularly combine forces with Games Design and Games Programming students to battle it out at the prestigious Brain’s Eden gaming festival – a 48-hour competition to build a video game from scratch.

Upcoming Opendays

Open Days give you the best experience and insight to courses, people and facilities that interest you. Make your choice easier and come meet us.

Careers and Employability


This course will give you all the skills and experience you need to find work in the broad field of games design.

Previous students have gone on to work at:

Playground Games, Firesprite, Codemasters, Jagex, Austella VR, Totem Learning, Dream Harvest Games and Sumo Digital

You may also be able to secure work in areas such as animation, architectural visualisation, visual effects, and model-making for film and TV.

Is this course for you?

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