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Staff Profile

  • Nia Wearn is an incredibly organised person who likes lists, spreadsheets and post-it notes. She put these skills and her love of games to excellent use teaching all aspects of games design in UK higher education and running some of the largest Game Jams in Europe. She now works in the games industry putting her organisational skills to further use wrangling creatives as a producer.

    • Wearn, N & Sturrock I. (2021). Narratology for Games (GAME40246). In: Ferdig, R. Baumgartner, E. Gandolfi, E. Teaching the Game. Pittsburgh: Carnegie Mellon University: ETC Press. 516-531.
    • MacCallum-Stewart, E & Wearn, N (2021). Gameplay Applications (GAME50172) In: Ferdig, R. Baumgartner, E. Gandolfi, E. Teaching the Game. Pittsburgh: Carnegie Mellon University: ETC Press. 563-581.
    • “Educational Adaptations in Analog Games Design Classes” presented by Nia Wearn, Esther MacCallum-Stewart, Kieran Reid, Kirsten du Preez, Romeo Molongoana. Bradley University · May 19, 2021
    • Stepping away from the screen – Analog Games Design in Digital Games Design Courses. Playful Learning 2018, Manchester Met · Jul 12, 2018
    • Panel – Who are our students designing for? Ranging perspectives of Games Related Educators. British Digra 2018, Staffordshire University · Jun 15, 2018