Science and Technology Research in Pedagogy
What is Science and Technology Research in Pedagogy?
The Science and Technology in Pedagogy (STRiPe) Research Group was set up to allow collaboration between staff working on teaching and learning activities related to science and technology. Pedagogy is central to our success, and having a cross-disciplinary and cross-university group aims to help with this.
Areas of interest
The STRiPe group has research interests in seven areas:
- Technology Enhance Learning
- Public Engagement in Science and Technology
- Student Employability
- Computing in Schools
- Student Experience
- Computational thinking and Problem Solving
Problem Solving and Creativity
Since 2005, colleagues within STRiPe have developing ways to teach problem-solving and Computational Thinking within our Computing and Engineering courses.
This is ongoing activity which has created smaller projects reaching out to schools, supporting local and national agendas on STEM and Computing in education.
This project was initially funded by East Midlands Development Agency to introduce environmental sustainability, engineering and computing to students in Secondary (and later Primary) Schools.
We set out to engage pupils with a set of activities over four, three-hour sessions that provide an insight into STEM subjects. The children were introduced to waste management, its impact, recycling and reuse, through the idea of making robots from junk. The children applied what they had learned about problem solving and use of materials to build a little junk-clearing robot.
Further details can be found on the Junkbots blog.
Visualising the Field
This ongoing project is a collaboration between Dr Naomi Holmes and Dr Scott Turner. Virtual field trips are not a new idea, but with the release of the Oculus Rift providing more affordable immersive/virtual reality equipment, could virtual field trips become immersive virtual field trips at reasonable cost?
The Oculus Rift is set-up with a demonstration of a house and gardens in Tuscany and this is the basis of the test. Students use the headset and, after an initial orientation, walk around the house, and gardens. They then fill in a questionnaire on the experience, as well as talking to the two investigators.
The research questions revolve around:
- Do students like the tool?
- Do students think this tool could be used for:
- preparation before a field trip to try out ideas
- a way of describing a trip when they come back
- a replacement for field trips
- What are the limitations of the approach?
- Where else could it be used, if anywhere?
- Are there some procedures that need to be put in place to enable effective use of these?
We are working with the Northamptonshire County Council on the Race to the Top Coding Competition for Northamptonshire schools.
Staff working with STRiPe include:
Scott Turner, Research Leader (STRiPe)
Rob Howe, Researcher
Jonathan Adams, Researcher
Mark Johnson, Researcher
Ali Al-Sherbaz, Researcher
Louise Maxwell, Researcher
Helena Beeson, Researcher
Carole Morrell, Researcher
Ruth Copeland-Philips, Researcher
Mandy Morrell, Researcher
Paul Cox, Researcher
Philip Picton, Researcher
Rashmi Dravid, Researcher
Gary Hill, Researcher
Julie Usher, Researcher
John Sinclair, Researcher
STRiPe currently has one Research Student.
Topic: Towards the Development of Enhanced Strategies for Computing Education within UK Schools Utilising Contemporary Technology
Working with STRiPe
If you are interested in working with STRiPe please contact email@example.com