E-learning for learners (E4L)
Project outputs
E4L's main output is now available - our Interactive Case Studies! The interactive case studies are a series of themed and categorised video clips of learners talking about their experiences of using technology when they learn. The case studies represent learners from adult and community learning, further and higher education undertaking a variety of different courses from various subjects. These clips last anything from 20 seconds to 3 minutes and provide short, sharp and sweet experiences and opinions from the learners that can be used educate and inspire other learners, tutors, developers, management, etc. For each of the clips there is the opportunity to leave comments and reflections and read those left by others.
Schools/departments and other project partners
Information Services, Department for Enhanced Learning, Teaching, Achievement and Employability, School of the Arts, Northampton Business School, Northampton College and Northamptonshire Adult and Community Learning (ACL)
Key contact: Rob Howe
Email: Rob.Howe@northampton.ac.uk
Tel: 01604 892483
Overview
Have you engaged in an online discussion, uploaded your holiday photos or posted a comment about a video or news article on the internet? Welcome to the world of Web 2.0, the second generation of web based services. These services enable users to create the content by various means such as blogging, updating wikis (Wikipedia), uploading videos (You Tube) and social networking (MySpace).
There has been an increase in the use of these new technologies for recreational purposes but research into their potential for learning is at early stages. The University of Northampton has some experience in using new technology for blended learning where teaching is conducted traditionally and electronically. Keen to continue as an innovator in learning and teaching, the University of Northampton formed a consortium with Northampton College and Northamptonshire Adult and Community Learning (ACL) to successfully bid for funding of 80K to conduct research into the learners' experience of e-learning using Web 2.0 technologies over a period of two years.
This JISC/HEFCE funded project, called E-learning for learners (E4L) will look at a representative sample of learners on a number of different courses and use semi-structured interviews to better understand how learners experience and participate in e-learning, focusing on their transition, use of shadow technologies and their light bulb moments.
Aim
To investigate learners' opinions and experiences about e-learning from adult and community learning, further and higher education; particularly three core themes of their transitional periods, use of shadow technologies and light bulb moments.
Objectives
- To gain a better understanding of the modules the learners are taking and the motivations for including e-learning on the courses by interviewing tutors.
- To ascertain which learners are effective e-communicators through the use of a virtual learning environment (VLE) and questionnaire.
- To investigate learners opinions and experiences of e-learning through individual interviews particularly of the three core themes.
- To ascertain the learners opinions and experiences of e-learning as they have progressed through their module, using a questionnaire.
- To analyse the data gathered and produce a series of rich interactive case studies and recommendations and guidance for all stakeholders.
The project intends to use both primary and secondary research methods to elicit data from the learners. The primary research methods are approaches that will be undertaken in the project (use of VLE to help selection of learners for continued participation, interviews and questionnaires) whereas the secondary methods are dependent on learner participation (continued use of VLE throughout the project for discussion and feedback, use of answer phone to leave comments and also focus groups). If the secondary research methods are not possible, they will not detract from the overall data gathering process.
As a result of this research, the project will produce a series of case studies and specific guidance that will benefit the consortium partners and will inform the wider education sector about student expectations for Web 2.0 and learning and the best practice for design and delivery.










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